Strange Days imagines recorded experience as a commodity that can be worn like someone else's skin. Its central technology makes looking morally complicated: sensation can become intimacy, escape, evidence or an act of violation. The approaching millennium supplies a citywide atmosphere of exhaustion and anticipation. What makes the thriller distinctive is the friction between that intimate, first person experience and the public struggle over whose account of events will be believed. Notice when a borrowed viewpoint increases knowledge and when it only deepens obsession.